Then we develop a reusable VR graphics engine that you can build upon. We start with a simple example app that ensures your environment is properly set up to write, build, and run the app. We introduce the underlying scientific and technical principles behind VR, including geometry, optics, rendering, and mobile software architecture. In this book, we begin by defining virtual reality (VR) and how Google Cardboard fits into the larger VR and Android ecosystem. This book will educate you on the best practices and methodology needed to build effective, stable, and performant mobile VR applications. Its applications are as broad and varied as mobile smartphone applications themselves. Google Cardboard is a low-cost, entry-level media platform through which you can experience virtual reality and virtual 3D environments. Understand Cardboard VR best practices including those promoted by Google Design Lab. Utilize the science, psychology, mathematics, and technology behind virtual reality, especially those pertinent to mobile Cardboard VR experiences Implement user interface techniques for menus and gaze-based selection within VR No prior experience with Google Cardboard is expected, but those who are familiar with Cardboard and are looking for projects to expand their knowledge can also benefit from this book.īuild Google Cardboard virtual reality applicationsĮxplore the ins and outs of the Cardboard SDK Java classes and interfaces, and apply them to practical VR projectsĮmploy Android Studio, Android SDK, and the Java language in a straightforward mannerĭiscover and use software development and Android best practices for mobile and Cardboard applications, including considerations for memory management and battery life No prior OpenGL or graphics knowledge is required. The book is for established Android developers with a good knowledge level of Java. The projects in this book will showcase a different aspect of Cardboard development-from 3D rendering to handling user input Learn how to build practical applications for Google's popular DIY VR headsetīuild a reusable VR graphics engine on top of the Cardboard Java SDK and OpenGL ES graphics libraries Develop mobile virtual reality apps using the native Google Cardboard SDK for Android
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